- Audio: 
  - ambient SFX in every level, 
  - Cyber Space songs in the Jukebox, 
  - improved sound quality, 
  - the mod now uses music ripped from the actual games rather than khinsider rips, 
  - tweaked volume levels

- Cyber Space:
  - added a goal reveal sound and waypoint upon finding all Switches in a stage, replacing the old pace-breaking goal camera used in 1-3
  - added a radar for every placed Switch (available when changing the difficulty to Easy)
  - added lifelines to certain Red Ring sequences
  - enabled ability to dodge and parry  
  - new missions from the Final Horizon update and tweaks to existing missions
  - proper Extreme Mode rank times
  
- General:
  - added camera adjustments to certain sequences which previously required the player to awkwardly rotate the camera
  - enabled Arcade Mode
  - fixed crashes related to certain Codes being enabled (+ added a warning for using said Codes on game startup)
  - reduced Homing Attack delay
  - ported the Cyber Space stages to Nintendo Switch
  - tons of general fixes and Quality of Life additions
  - tweaked collision, resulting in fewer moments where Sonic unintentionally drops down
  
- Open Zone:
  - Action Chain Challenges no longer require the Island to be reloaded to appear
  - added elder koco, who serves as a guide/tutorial NPC to various aspects of the mod and is related to a 100% completion reward
  - added markers for every Open Zone Challenge
  - added optional waypoints for the first objective (toggleable via the HedgeModManager config)
  - enemy territory tweaks (re-enables certain Guardian attacks and results in less instances of enemies being aggro-ed from far away)
  - guide rings meant for Ramp Launching now respawn after 3 seconds, making their launching potential more obvious
  - hint rings now respawn after moving a certain distance away from them
  - more dynamic weather as the player progresses
  - reworked scripting
  - various user experience tweaks
  
- Visuals:
  - fixed various gaps in geometry
  - improved interior lighting in 1-1 and 1-3
  - improved object pop-in
  - improved stage normals
  - improved visibility in the Open Zone
  - more prominent real time lighting (especially noticeable in 1-2)
  - partially fixed the Ambient Occlusion bug (Cyber Space only, fix has issues in the Open Zone)